| John Aegard ( |
To be honest, I'm kinda liking how Shadowfell is only 10% awesome. It's a fun thing to riff on and I'm having more fun putting my own mark on it than I would if it were tighter and better designed.
As an module for new players, I suspect it's pretty much a failure. Irontooth is too much too soon, the chief antagonist is boring, the Winterhaven NPCs talk like Ultima IV characters, there's no skill challenge, there's no pointing out obvious stunting opportunities, and worst of all, no support for debugging a player defeat or TPK. The game just ends. Fun!
I wonder if the dryness and sketchiness is by design? We all were supposed to start with B2, which was very detailed in some ways and completely not detailed in other ways. Maybe the idea is to teach DMs how to riff on top of the module material...
As an module for new players, I suspect it's pretty much a failure. Irontooth is too much too soon, the chief antagonist is boring, the Winterhaven NPCs talk like Ultima IV characters, there's no skill challenge, there's no pointing out obvious stunting opportunities, and worst of all, no support for debugging a player defeat or TPK. The game just ends. Fun!
I wonder if the dryness and sketchiness is by design? We all were supposed to start with B2, which was very detailed in some ways and completely not detailed in other ways. Maybe the idea is to teach DMs how to riff on top of the module material...